Projects
Below are game projects that showcase my ability to
combine coding expertise with creativity.
ECH8 by Moon@Noon Studio
Engineer in Unreal Engine / Asset Manager
!In Development!
ECH8 is a discovery game where players explore the space around a collapsing wormhole and communicate with an entity to discover the mysteries of this place and escape. This game stands out through its approach to teach the player through their discoveries of the game's systems - an alien language.
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Ai Ke Milktea
Coder, Unity Developer
Get ready to slurp up some fun! In this game, you control your straw and tap the spacebar to drink as much bubbles as you can. Your challenge? Finish all the bubbles before the tea runs out! Drink quickly, keep track of your score, the clock is ticking—can you gulp your way to victory, or will the tea finish before you do?

Equinox
Coder, Unity Developer
First-person puzzle solving set in space where you need to fix your spaceship!
Group game project under the Georgia Tech Video Game Development Club, using Unity Engine and C# scripts. Worked closely with a multidisciplinary team, ensuring seamless code integration with design elements. Contributed to implementing key game features like laser aiming system, player rotation, etc.

Grin & Gas
Coder, Unity Developer
'Best Use of Theme' Award for Global Game Jam 2024
Collaborative 2D mini-game project during a 48-hour game jam developed with the Unity Engine and C#. Facilitated rapid iteration and problem-solving, adeptly transforming design concepts into functional gameplay within a time-constrained development process.

Rail Transit Line 4
Coder, Unity Developer
A first-person interactive experience with light puzzle-solving mechanics, minimal horror elements and a subtle yet metaphorical narrative developed with Unity and C#. The gameplay features an endless subway where a puzzle must be solved to proceed. The narrative will unfold through a combination of stream of consciousness and montage during interactions. I handled most of the coding aspect of the game, including player control, object interaction, endless subway, etc.

Flickering Reality
Coder, Unity Developer
A top-down 2D horror game made with Unity and C# that subverts the general light and dark trope. The player wants to be in the dark to use it as a resource for avoiding radiant monsters. I handled majority of the coding aspect of the game, including player control, line-of-sight, some UI elements, enemy AI and some lighting.

Three Wise Monkey
Coder, Unity Developer
A 2D isometric puzzle game that expands on the Three Wise Monkeys myth made with Unity and C#. The core game play focuses on using the three mechanics of See No Evil, Hear No Evil, and Speak No Evil to rescue your community of monkeys and navigate each level. I handled most of the coding aspect of the project.
