Background
July 2023 - Sep 2023
Unity Developer Intern
Baioo Family Interactive
Guangdong, China
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Collaborated on an unannounced mobile game, enhancing user experience through UI/UX implementation of the lo
gin menu and efficient resource management using the Unity Engine with C# and Lua. -
Engineered a user login data system, enabling data storage and swift retrieval for enhanced login efficiency.
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Promoted seamless communication and collaboration across multidisciplinary teams including developers, designers, artists, and testers, contributing to a unified development environment.
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Underwent rigorous training to elevate code quality and efficiency, producing more robust code contributions.
June 2023 - July 2023
Unity Developer Intern
Guangheng Interactive
Sichuan, China
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Translated UI/UX designs for the Tencent game “Pavlov is Busy” into dynamic settings and mail menus.
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Optimized high-load data handling, ensuring responsive gameplay and user interface performance across menus.
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Implemented a scrolling system with C# scripts to efficiently manage over 400 simulated user mail data entries, significantly boosting game performance and user satisfaction.
June 2022 - Aug 2022
Teaching Assistant
Georgia Institute of Technology
Atlanta, Georgia
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Supervised the course Introduction to Computational Media with over 40 students.
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Showcased strong problem-solving abilities, swiftly addressing student inquiries and resolving coding challenges.
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Designed and assessed coding assignments, offering explanations of design principles when necessary.
Education
2020 - 2024
Georgia Institute of Technology
Atlanta, Georgia
Bachelor of Science in Computational Media
Threads: Media & Game, GPA: 4.0