top of page

Background

baioo.png

July 2023 - Sep 2023

Unity Developer Intern

Baioo Family Interactive

Guangdong, China

  •  Collaborated on an unannounced mobile game, enhancing user experience through UI/UX implementation of the lo
    gin menu and efficient resource management using the Unity Engine with C# and Lua.

  • Engineered a user login data system, enabling data storage and swift retrieval for enhanced login efficiency.

  • Promoted seamless communication and collaboration across multidisciplinary teams including developers, designers, artists, and testers, contributing to a unified development environment.

  • Underwent rigorous training to elevate code quality and efficiency, producing more robust code contributions.

June 2023 - July 2023

Unity Developer Intern

Guangheng Interactive

Sichuan, China

  • Translated UI/UX designs for the Tencent game “Pavlov is Busy” into dynamic settings and mail menus.

  • Optimized high-load data handling, ensuring responsive gameplay and user interface performance across menus.

  • Implemented a scrolling system with C# scripts to efficiently manage over 400 simulated user mail data entries, significantly boosting game performance and user satisfaction.

logo.png
Georgia_Tech_Yellow_Jackets_logo.svg.png

June 2022 - Aug 2022

Teaching Assistant

Georgia Institute of Technology

Atlanta, Georgia

  • Supervised the course Introduction to Computational Media with over 40 students.

  • Showcased strong problem-solving abilities, swiftly addressing student inquiries and resolving coding challenges.

  • Designed and assessed coding assignments, offering explanations of design principles when necessary.

Education

2020 - 2024

Georgia Institute of Technology

Atlanta, Georgia

Bachelor of Science in Computational Media

Threads: Media & Game, GPA: 4.0

bottom of page