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Background

May 2025 - Present

Unity Developer Intern

Windup Minds

Seattle, Washington

  • Translated the VR title Stay: Forever Home into a fully interactive mobile experience using Unity and C#.

  • Engineered responsive UI state flows with object pooling and modular, reusable scripts.

  • Built touch-based camera system with zoom, rotation, and preview features using uGUI and event-driven architecture.

  • Enhanced gameplay by developing progression systems, petting interactions, and slingshot mechanics with VFX & SFX.

  • Integrated GameAnalytics and event tracking pipelines to capture player behavior insights and telemetry.

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Aug 2024 - Present

Unreal Engine Developer

Moon@Noon Studio

Durham, North Carolina

  • Contributed to the full development cycle of a puzzle-solving game centered on language in Unreal Engine 5.

  • Engineered gameplay mechanics with C++, Blueprints, and Gameplay Ability System to support dynamic player input.

  • Built a terminal system using UMG widgets, connecting in-game events with UI input and feedback with efficiency.

  • Developed systems within an Agile framework, strengthening both technical expertise and team collaboration.

  • Drove gameplay innovation through iterative design, interdisciplinary teamwork, and clear communications.

July 2025 - Present

Teaching Assistant

Duke University

Durham, North Carolina

  • Supported instruction for Programming for Game Development (C & C++).

  • Clarified programming concepts for students of varying experience levels, guiding them in debugging and optimization.

  • Assisted in evaluating assignments and providing constructive feedback to improve code quality.

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July 2023 - Sep 2023

Unity Developer Intern

Baioo Family Interactive

Guangdong, China

  • Collaborated on an unannounced mobile game, enhancing user experience through UI/UX implementation of the login menu and efficient resource management using the Unity Engine with C# and Lua.

  • Engineered a user login data system, enabling data storage and swift retrieval for enhanced login efficiency.

  • Promoted seamless communication and collaboration across multidisciplinary teams including developers, designers, artists, and testers, contributing to a unified development environment.

  • Underwent rigorous training to elevate code quality and efficiency, producing more robust code contributions.

June 2023 - July 2023

Unity Developer Intern

Guangheng Interactive

Sichuan, China

  • Translated UI/UX designs for the Tencent game “Pavlov is Busy” into dynamic settings and mail menus.

  • Optimized high-load data handling, ensuring responsive gameplay and user interface performance across menus.

  • Implemented a scrolling system with C# scripts to efficiently manage over 400 simulated user mail data entries, significantly boosting game performance and user satisfaction.

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June 2022 - Aug 2022

Teaching Assistant

Georgia Institute of Technology

Atlanta, Georgia

  • Supervised the course Introduction to Computational Media with over 40 students.

  • Showcased strong problem-solving abilities, swiftly addressing student inquiries and resolving coding challenges.

  • Designed and assessed coding assignments, offering explanations of design principles when necessary.

Education

2024 - 2026

Duke University

Durham, North Carolina

Game Development, Design & Innovation

Master of Engineering, GPA: 3.9

2020 - 2024

Georgia Institute of Technology

Atlanta, Georgia

Bachelor of Science in Computational Media

Threads: Media & Game, GPA: 4.0

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