Background
May 2025 - Present
Unity Developer Intern
Windup Minds
Seattle, Washington
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Translated the VR title Stay: Forever Home into a fully interactive mobile experience using Unity and C#.
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Engineered responsive UI state flows with object pooling and modular, reusable scripts.
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Built touch-based camera system with zoom, rotation, and preview features using uGUI and event-driven architecture.
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Enhanced gameplay by developing progression systems, petting interactions, and slingshot mechanics with VFX & SFX.
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Integrated GameAnalytics and event tracking pipelines to capture player behavior insights and telemetry.


Aug 2024 - Present
Unreal Engine Developer
Moon@Noon Studio
Durham, North Carolina
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Contributed to the full development cycle of a puzzle-solving game centered on language in Unreal Engine 5.
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Engineered gameplay mechanics with C++, Blueprints, and Gameplay Ability System to support dynamic player input.
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Built a terminal system using UMG widgets, connecting in-game events with UI input and feedback with efficiency.
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Developed systems within an Agile framework, strengthening both technical expertise and team collaboration.
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Drove gameplay innovation through iterative design, interdisciplinary teamwork, and clear communications.
July 2025 - Present
Teaching Assistant
Duke University
Durham, North Carolina
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Supported instruction for Programming for Game Development (C & C++).
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Clarified programming concepts for students of varying experience levels, guiding them in debugging and optimization.
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Assisted in evaluating assignments and providing constructive feedback to improve code quality.


July 2023 - Sep 2023
Unity Developer Intern
Baioo Family Interactive
Guangdong, China
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Collaborated on an unannounced mobile game, enhancing user experience through UI/UX implementation of the login menu and efficient resource management using the Unity Engine with C# and Lua.
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Engineered a user login data system, enabling data storage and swift retrieval for enhanced login efficiency.
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Promoted seamless communication and collaboration across multidisciplinary teams including developers, designers, artists, and testers, contributing to a unified development environment.
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Underwent rigorous training to elevate code quality and efficiency, producing more robust code contributions.
June 2023 - July 2023
Unity Developer Intern
Guangheng Interactive
Sichuan, China
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Translated UI/UX designs for the Tencent game “Pavlov is Busy” into dynamic settings and mail menus.
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Optimized high-load data handling, ensuring responsive gameplay and user interface performance across menus.
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Implemented a scrolling system with C# scripts to efficiently manage over 400 simulated user mail data entries, significantly boosting game performance and user satisfaction.


June 2022 - Aug 2022
Teaching Assistant
Georgia Institute of Technology
Atlanta, Georgia
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Supervised the course Introduction to Computational Media with over 40 students.
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Showcased strong problem-solving abilities, swiftly addressing student inquiries and resolving coding challenges.
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Designed and assessed coding assignments, offering explanations of design principles when necessary.
Education
2024 - 2026
Duke University
Durham, North Carolina
Game Development, Design & Innovation
Master of Engineering, GPA: 3.9
2020 - 2024
Georgia Institute of Technology
Atlanta, Georgia
Bachelor of Science in Computational Media
Threads: Media & Game, GPA: 4.0